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ICANN - "We are the Internet"

“We are the Internet”

ICANN NetMundial

Client: ICANN - Internet Corporation for Assigned Names and Numbers
Agency: Knox Ave
Role: Creative Director
Date: Spring 2014

THE PITCH

When you type in a website URL (like hisnameisjoel.com for example) the URL that you entered gets converted into a string of numbers called an IP Address, or the ‘internet protocol address.’ These addresses live in a database called the DNS, or the Domain Name Service, that corresponds each website address with the IP of the destination. But who manages and regulates these domain addresses? ICANN, an international group that helps maintain and establish constant order across nations and borders, making sure that the internet is always accessible. I didn’t know all this before the amazing crew at Knox Ave approached me with this project.

They wanted to tell the story of the ICANN and the Internet, from its inception in the 80s up until the present. Except they wanted to do it in a unique way: they wanted to tell the story of the internet as if it was a digital child, going from a baby crawling to a kid dancing to an adult who created and shaped the world at large. ICANN was going to use this video in its yearly global conference, so we had just two short months to go from concept to full execution. So get your fingertips ready for a wild ride through the internet!

The original concept script from Knox Ave.

PRE-PRODUCTION

In the early days of concept, the goal was to do 3D animation. Because we were limited on time and budget, I proposed reducing our animation load and not having animated characters, instead capturing live actors using a unique method: the Microsoft Kinect. I worked with a programmer in the early stages of developing a tie-in between video and the Kinect’s depth sensor data to create a piece of software that could produce a 3D point cloud for each frame of video. Then that point cloud could be matched up with an external camera and the color data projected onto the geometry that the point cloud made. I did some early tests with some… interesting results.

The Kinect + camera rig I built and the early point-cloud software running on a laptop

The early point cloud test I did in my living room, rotating the 3D camera around to showcase the benefits and limitations of the technology.

After showing this to ICANN, they loved the idea of creating digital point cloud actors representing the different stages of the internet; it paralleled how the internet actually worked, little points of data in motion.

Now it was time to actually film our key characters on a soundstage! This meant we needed to find actors in all stages of the internet, from tiny baby up to a full adult!


PRODUCTION

As far as we know, this was the first time a Microsoft Kinect had been used to capture a baby’s point cloud data in a production environment. That’s newsworthy, right?

Production began with a single day shoot, capturing all the different performers. We worked with several talented gymnasts who contributed their skills to the wild antics required of the main ‘internet’ character.


POST-PRODUCTION

With all the main shots captured, it was time to build the world of the internet. The team I led primarily used Blender, After Effects, and a plugin called Plexus, which was definitely not designed to do what we were doing with it.

There were many different style options we had available to try and bring a sense of depth to the point cloud data we’d captured. Here’s some stills I sent to ICANN for their feedback.

An initial test of the starting sequence trying to blend together some basic geometry with the point-cloud data captured of the actors.
 

Each stage of the internet’s life needed to have a background that grew in complexity along with the main character. From the initial landscape of the 80s, when the internet was mostly empty, to the future when everyone and everything are all connected together, represented by a massive Tron-like city with a sky full of data points.

Summary

Although I wish we would have had more time on this project to flush out the details and add a bit more polish, I’m still proud of the end result. We took a piece of gaming technology - a Microsoft Kinect - and filmed babies, kids, and gymnasts with it. Then we took that captured point cloud data, developed a look and feel around it, and then used it to tell a story, albeit a little bit of a messy one. It’s more like an expression of art, leaving the viewer to watch the spectacle and wonder what happens next.

All in all, it was a fascinating project to help direct, and I’m grateful to the ICANN team for letting us tell their story.