Studio229 - "Project: Firestorm"
Project: Firestorm became the test bed for doing interactive content in VR that would run as an interstitial advertisement. Using the Unreal Engine, we set out to create a narrative piece that would tell a linear story in an ad context, giving the viewer a chance to have presence within the story itself instead of just watching. The viewer was immersed in a vivid lava planet with a spaceship pilot frantically giving you directions while an alien artifact powered up. This project became our 'calling card' for interactive VR content.
Responsibilities:
Creative Director, Game Engine Design & Programming
We used GPU particles to create the smoke and sparks coming off the alien artifact
At one point, the ship departs, leaving you stranded on the lava planet.
Original concept work for the exploration spaceship in Project: Firestorm
We worked to embed a lot of detail into the spaceship and the landscape to help the viewer be truly immersed in the virtual world of the advertisement.
A first test render of the lava planet landscape with a decidedly less omnious sky.